They use this addiction to their advantage and sneak through the lofts unnoticed. There they find many of the townsfolk, who are called the Viewers, all of whom have a far too unhealthy television addiction. Once having escaped the hospital, the children explore the apartments in the heart of the city. They are able to outsmart him by trapping him in an incinerator where they can choose to burn him alive before exiting the building through another elevator. While they are able to keep their presence hidden for a long time, he eventually catches on and chases the children. Mono and Six descend to the depths of the hospital and, after fighting two more hands, encounter the Doctor. On the upper floor, he is forced to deal with the patients and severed hands alone and receive the power cells that activates an elevator. He also makes another attempt to make a run for the door in the twisted hallway upon tuning another television, but is once again pulled away thanks to Six. There, Mono finds an operating flashlight to illuminate the dark halls of the hospital. Soon after, the two arrive in a dark hospital. She and Mono decide to briefly shelter themselves in a dry area, where Six found and wore a yellow raincoat. The duo continued to move forward until it became apparent that Six had become cold from the constant downpour of rain. Together, they again move forward and barley escape the Teacher and the school altogether by passing through the vents when she hears them leave in the music room. He does eventually find Six hung by her feet in a bathroom on the next floor and helps her down. This leaves Mono alone to deal with them and their Teacher. Six is then captured by procaine dolls in which resemble children that roam the school that are otherwise known as the Bullies. They soon realize that the school is filled with traps and is managed by a sadistic Teacher. In order to transverse, the duo manage to get inside. He and Six then decide to leave the room that they are in and almost immediately at a rundown school. Mono tries to reach the door, but pulled from the TV by Six as he draws near. When succeeding, he is placed inside the same hallway he had a dream about at the beginning of the game. They then head out the back after recovering from the recoil and use a door to sail across the ocean until they arrive at the Pale City.Īfter exploring the city and seeing what remains of it's population, Mono and Six arrive in a room with a TV, where the former is prompted to place his hand on the screen in order to "tune the transmission". To their luck, they find and use a shotgun on the wall and open fire just as the Hunter is about to break in. They succeed in escaping, but they draw the attention of the Hunter himself, who grabs his shotgun and pursues them.ĭespite running and using the environment to hide, the children find themselves cornered in an abandoned shed. Mono again offers her assistance and this time, Six decides to trust him so they can escape together. Mono follows her to the room past the dining area, where she tries, yet fails, to get to the attic in order to move on ahead. While tempted at first, Six denies any help and runs off. Seeing the scared and apparently weakened state she is in, Mono offers her a hand. Mono proceeds to follow the noise by breaking down a partly decaying door with an ax and meets Six, who is frightened by his entrance. Upon making his way inside, he is drawn to the sound of a music box, which leads him into a basement. After passing obstacles and deadly traps, he comes across a shack owned by a bloodthirsty huntsman. He decides to venture off with means of finding his way out. It is also shown that without the bag, he has short and messy black hair, along with a skinny facial structure and dark eyes.Īfter having a nightmare of a hallway leading up to a door with an eye on it at the end, Mono awakens in the Wilderness. His skin is scrawny and pale and he wears a top buttoned olive-colored trench coat that reaches below his knees above a brownish-gray shirt, which is tucked into his long brownish-gray pants rolled up at the end. The most common item he wears is a paper bag with two round holes in the front that enable him to see. He tends to wear objects over his face in an attempt to hide his personality. Mono is a young boy who is slightly taller than Six.
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