Bottomless Magazines: In full effect units never need to stop and reload their weapons, no matter how many shots they fire (and an HMG-equipped unit could easily burn hundreds of rounds in a single encounter with the right setup).BFS: The largest melee weapons are huge, though they're not quite to absurd proportions.It won't stop enemy patrols from spotting you if you get too close to them, but it's enough to avoid full retaliation. Adapted from a mining mech transport and outfitted with 'cloaking tech', it serves as your mobile base of operations through the campaign. Base on Wheels: Part of why the Brigade is able to fight as they do is their special Base On Wheels.This is the best way to get salvage, as mechs often don't have to be badly damaged for the pilot to be knocked out. Back Stab: Whilst units don't take more direct/physical damage when attacked from behind, they do take more concussion damage this is damage to the pilot, and if it maxes out then they're knocked unconscious for the remainder of combat.Be sure to also check out the Odin website We would love to get your feedback about the site and it's a great place to stay updated on all things Odin. Reach out via email or Discord and let us know if you would like to be included in a future blog post. Should be awesome! To learn more about the game, check out the Phantom Brigade webpageīest of luck to the team at Brace Yourself Games, and thanks for being power-users of Odin Inspector! Making a game with Odin? To wrap up, Phantom Brigade looks like it is going to be a great game, and we're very much looking forward to playing it! I personally like the fact that it includes destructible environments (the game allows every square meter of every scene to be destroyed). Jump on the Odin Discord channel or check out the many reviews at the Unity Asset Store and you will quickly get an idea of the level of support on offer. The game developer community is the best and they deserve the best. Support for Odin has always been a top priority for the team at Sirenix. "The level of support is unheard of, we usually get a response within minutes". We also wanted to ask what the team thought about the service and support of Odin by Sirenix. Now, just a few lines of code atop our fields produce equally useful results that gracefully handle every bit of functionality you expect from bespoke Unity tools - prefab overriding, undoing, copying, dragging etc." Before, we had to dedicate days at a time creating and maintaining custom inspectors to serve our needs. Overall, the whole workflow of dotting your code with a few attributes and instantly getting a custom inspector is akin to fully automating custom inspector programming. "Using the constraining attributes and conditional warnings, we take a lot of guesswork out of data entry and prevent errors. Here you can see some examples being put to use in elements of the Phantom Brigade in-game UI. ![]() (For a really great list of Odin attributes check out the attributes page on the Odin website.) "There is not one attribute that I can see that is not useful." Using Odin, a smaller development team can produce work that looks like it was built by a much larger team. Odin eliminates a significant amount of that work."īy building useful and powerful tools with Odin, the development process naturally becomes more automated. "There is a lot of busy work that goes into making a game. Conditional attributes further optimize the workflow, allowing us to hide any data irrelevan t to current configuration from view - in contrast with standard inspector, which overwhelms you with unnecessary information. Using the child property resolvers, a powerful feature provided by Odin, enabled our developers to build an inspector controlling dozens of atomic UI elements in a single condensed view, supercharging iteration times on elements like complex animated buttons. We can iterate faster, try a lot more things that we would not normally have time for." The game is also loaded with complex data, and Odin gives the ability to access it in ways that would otherwise require a lot of coding. ![]() ![]() Phantom Brigade includes some complicated UI elements and custom behaviors. ![]() It removes friction and allows us to prototype faster." " Using Odin is like having our own tool developer. When we sat down to ask Artyom and Adelaide what they thought the main benefits of using Odin were, their answer was pretty clear "productivity, automation and support" Productivity
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